James Hursthouse

James Hursthouse has over ten years of proven games industry and entrepreneurial success primarily in online games infrastructure, technology and operations. His introduction to the industry came in Tokyo through work with an early incarnation of Nexon, the company responsible for the world’s first graphical MMO, The Kingdom of the Winds and has since been responsible for companies focused on game infrastructure and technology in both Asia and North America.

Roadhouse Interactive is looking for a Senior Game Designer for Roadhouse Game Studios.

Responsibilities

  • Develop concepts based on target audience and platform (primarily browser based free to play games).
  • Design games and deliver detailed definitions of control scheme, structure, rules, theme, and dramatic and dynamic experiences.
  • Build prototypes to verify game concepts and explore new ideas.
  • Define game components and prioritize them for iterative development.
  • Collaborate with producers, artists, engineers and testers.
  • Lead and mentor a team of game designers.
  • Stay informed of the market, competition and consumer expectations..

Requirements

  • Minimum 5 years of experience as a game designer, with at least 2 shipped titles (preferably online or mobile / tablet).
  • Proven skills in creating functional game concepts and full game design documents.
  • Ability to design games in multiple genres.
  • Proficiency in translating constructive criticisms into game design improvements.
  • Excellent written and verbal communication skills.
  • Basic understanding of scripting.
  • Basic drawing and animation skills to aid in visualization of concepts.
  • Fluency in Microsoft Word, Excel, Visio and PowerPoint.
  • Undergraduate degree in game design or other relevant discipline.

Pluses

  • Experience with Scrum
  • Experience with Unity

Only short-listed candidates will be contacted. Thank you for your interest in Roadhouse Interactive.

Please apply by email, enclosing an up-to-date CV.

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Roadhouse Interactive is looking for Tools Engineers for projects at Roadhouse Game Studios.

Requirements:

  • Bachelors degree preferably in a tech field or equivalent experience
  • 5+ years’ hands on coding in C/C++ and/or C#
  • Extensive experience creating tools or game-play
  • A passion for tool development and creating tools pipelines
  • At least one full cycle game credit, preferably on an online multiplayer game

Preference may be given to candidates with:

  • Experience in MMORPG development or a passion for playing them
  • Experience developing public facing tools
  • Fluency in an Asian language

Only short-listed candidates will be contacted. Thank you for your interest in Roadhouse Interactive.

Please apply by email, enclosing an up-to-date CV.

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Roadhouse Interactive is looking for Game-Play Programmers.

Game-Play Programmer responsibilities include but are not limited to:

  • Ability to translate feature requests into actionable code within Unity and other engines
  • Creates tools that streamline development and help game designer and artists.
  • Helps ensure integrity of game code-base
  • Solves complex problems in resourceful and effective ways.
  • Participates in agile game development processes.
  • Designs, implements, documents and tests software tasks that include system, engine, and game play components.
  • Mentors less experienced members of the team.
  • Reports to the lead programmer / technical director.

Requirements

  • Ability to work within a defined development process.
  • Demonstrate advanced skills in at least one of these languages C#/C++/Java.
  • Proficient in the Unity 3D Game Engine.
  • Must be able to apply analytical skills in resolving complex issues.
  • Ability to write clean, readable, portable, reliable, and optimized code.
  • Ability to create complex systems from start to finish.
  • Experience working with third party software.
  • Bachelor’s degree in Computer Science or related field OR an equivalent combination of education/job related experience.
  • 2+ years of experience in game development as a C# Programmer.
  • A personal interest in games and game development

Skills

  • Excellent debugging skills.
  • Online game development experience.
  • Strong problem solving and trouble-shooting skills.
  • Imagines, envisions and devises new approaches, concepts, models, designs and processes.
  • Ability to mentor team members.
  • Excellent verbal and written communication skills.

Only short-listed candidates will be contacted.

Thank you for your interest in Roadhouse Interactive.

Please apply by email, enclosing an up-to-date CV.

Your Name *

Your Email *

Resume *

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Roadhouse is looking for a Lead Programmer to join our team at Roadhouse Game Studios. This programmer will take high-level leadership role in the delivery of solutions on a wide range of mobile and browser-based games, related technologies and tools in a fast paced and exciting environment.

Responsibilities:

  • Lead the development of new systems/products as required
  • Lead the maintenance and optimization of existing products as required
  • Ensure all code created by teams is robust, maintainable, and meets or exceeds established Roadhouse Games coding standards/conventions
  • Write clear and concise technical design documentation for all new features and systems in the appropriate medium (WIKI, Word Docs etc)
  • Potentially gather and analyze developer/client/customer feedback, system requirements and incorporate them into technical designs for new features/systems
  • Collaborate with other team members to iterate and refine existing systems/designs/code (including code reviews and peer programming)
  • Be responsible for documentation that will be used as the basis of instruction manuals, tutorials, FAQs, or other written support materials for clients and customers of Roadhouse Games
  • Offer solutions and workarounds/tradeoffs to management, developers, QA, partners and potentially clients as required
  • Work with project management to schedule and estimate tasks, identify high risk items, prioritize dependencies and flag problems as they arise
  • Identify and communicate technical problems/limitations and any potential solutions/tradeoffs to management
  • Identify tasks or procedures that can be automated and/or stream lined to reduce errors and contain operating costs
  • Be available for potential travel to partner locations
  • Other duties as required by Roadhouse management

Qualifications:

  • 8+ Years of relevant experience
  • Previously shipped at least three titles from start to finish in a team environment, with at least one as technical lead.
  • Previous experience working with one or more of the following languages/technologies/platforms: C#, C++, Flash, Java, Javascript, mySQL, .NET, PHP, WCF, WPF, SOAP/WDSL, Mono Develop, Unity 3D, Unreal 3D, iOS, Android, or Facebook APIs.
  • Experience working with SCM systems in a team environment (Perforce or SVN)
  • Ability to ramp up quickly on new technologies and engines as required by a particular project.
  • Strong leadership and communication skills to effectively manage internal teams, clients and multi-track project/program teams consisting of local and globally distributed members.
  • Proven mentoring and coaching abilities to ensure growth.
  • Ability to work in a truly agile fashion and be prepared to change priorities (features, project platform) as required. This can potentially mean multi-tasking across several projects as we launch titles, start new projects or fix critical bugs on existing products
  • Ability to evaluate complex requirements, break them down into meaningful tasks and give accurate estimates for project management.
  • Work with project management to schedule tasks, identify high risk items, and prioritize dependencies
  • Able to deliver and receive constructive criticism in a mature manner
  • Hold a valid passport for business related travel outside of Canada

Only short-listed candidates will be contacted. Thank you for your interest in Roadhouse Interactive.

Please apply by email, enclosing an up-to-date CV.

Your Name *

Your Email *

Resume *

Your Message

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TW and JH with Geena Davis, Sharon Wood and Madeline De Nonno

TW, Sharon Wood, Geena Davis, JH, Madeline De Nonno

TW and JH attended a fundraising dinner for the Geena Davis Institute on Gender in Media during a trip to LA last week . Roadhouse wonders why interactive games have, in the main, traditionally ignored 50% of the population of the planet and we are working on a couple of initiatives that help redress the balance – both with some games that are targeted specifically at women and girls, and with some research that helps all our games become more appealing for both genders. Check out Geena Davis’ Institute here at http://www.seejane.org/

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