Roadhouse Interactive is a Vancouver based end-to-end solution provider for the next generation of browser, social, and mobile games. Founded by James Hursthouse, Ian Verchere and Tarrnie Williams in December 2009, Roadhouse’s management team is responsible for some of the most well-known game franchises of the past twenty five years and continues to build upon industry-leading production, development and live game operations expertise at Roadhouse. Announced games include Family Guy Online, a mid-core browser-based ‘MMLOL’ game for 20th Century Fox, and MechWarrior: Tactics, a turn-based strategy reboot of the classic MechWarrior franchise for Montreal-based Infinite Game Publishing. The company is working on a robust portfolio of additional projects across a range of genres, platforms and properties – linked by a unified vision that games should be free-to-play, frictionless, and highly engaging.

Roadhouse brings:

  • Over 90 years of combined senior level experience spanning startups and large corporations (Nexon / EA / Relic (THQ)/ Radical Entertainment / Online Game Services Inc / Millions of Us / MTV / Sony / Vivox / Ubisoft / Propaganda).
  • Combined $2.5B track record in game sales.
  • Responsible for some of the industry’s leading franchises (Need for Speed / Medal of Honor / NBA Live / Warhammer 40,000 / Company of Heroes / Bingo.com / SSX Tricky / NBA Street).
  • Expertise across content creation, game development, live game management and operations.
  • Combined 35 year track record in technology product development and management.

SIMPLIFYING A COMPLEX PROCESS

For an IP holder or brand owner, Roadhouse simplifies the complex process of online game development and operations, taking overall creative and business responsibility throughout the project. Roadhouse supplements a strong in- house nucleus of experienced professionals with external development teams and vendors to keep costs competitive and to ensure that each project is created by exactly the right team of people.

PLATFORM

Developing in:

 

Developing for: