Culture

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behind the scenes access to Roadhouse.

Meet the Carnage Artists

Meet the Carnage Artists

There are many elements that have gone into making Carnage a reality and Carnage would be nothing without it’s talented Art Team. Today we’d like to introduce you to the creative heart of the game. Roadhouse Interactive has several artists on staff, many of which…

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Carnage Developer Notes #1

Carnage Developer Notes #1

This is the first post in a series of Carnage developer blogs. In this installment, game director Kayla Kinnunen talks about herself, and the Carnage team! Oh, hi there! I’m Kayla Kinnunen and I’m the Game Director on Warhammer 40,000: Carnage. Carnage is an action platformer set…

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ROADHOUSE INTERACTIVE HOSTS UNITY GAMES MEETUP: DISCUSSES FRS SKI CROSS AND WORKING RELATIONSHIP WITH UNITY

ROADHOUSE INTERACTIVE HOSTS UNITY GAMES MEETUP: DISCUSSES FRS SKI CROSS AND WORKING RELATIONSHIP WITH UNITY

We hosted another great Vancouver Unity Games meetup last week where we discussed the development of our upcoming title, FRS Ski Cross, and our experience working with Unity Games. As FRS Ski Cross is one of the debut titles for Unity Games we’re hard at…

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Ian Verchere: The Future is high quality games consumers want to pay for

Ian Verchere: The Future is high quality games consumers want to pay for

At Casual Connect Europe 2013, Verchere spoke about the evolution of Roadhouse’s 40 console developers to a high-performing live-game operations team. “We are now seeing, particularly in areas previously dependent on work-for-hire console development, many start-up companies in online and mobile making the transition to…

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DIY Whiteboard Project

DIY Whiteboard Project

As the team at Roadhouse Interactive settles into our new space, we’re making some changes and adaptations. A big challenge is we’re not permitted to drill into the cinder block structure that forms the exterior walls. So, we came up with the idea of ‘friction’…

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